You earn points by chatting in forsen's channel or my channel.
Every 15 minutes, if you've sent a message within the past 1 hour, you will receive 20 points.
iore subs also reward points: T1/Prime +250k, T2 +416,945, T3 +1,042,988. Gift subs reward the gifter T1 +100k, T2 +166,778, T3 +417,195; recipients get the matching sub reward, anonymous gifts reward recipient only.
See also the point claims at the bottom of the page.
hello world - Finds messages containing the phrase hello world. Case insensitive."hello world" - Quotes keep a phrase together when combining it with other terms.hello AND world - Finds messages containing both words in any order.hello OR world - Finds messages containing either word. | also means OR.(hello OR hi) AND world - Parentheses group expressions and can be nested.hello AND NOT world - Finds messages with hello but without world. hello -world is also supported."hello world"~3 - Finds the words within three extra words of each other, in either order.hello*, *hello, and h?llo - Match a prefix, suffix, or one arbitrary character.[g]*[0] regex:true - Treats the search text as a regular expression. Boolean and wildcard search syntax is not applied.!hello - Symbols are included in the match. Searching for a normally excluded leading symbol includes messages beginning with it. Quote or escape search syntax symbols to match them literally, such as "hello*" or hello\*.Hello case:true - Matches the exact capitalization. Case sensitivity applies to the whole expression.after:YYYY-MM-DD - Search messages after this datebefore:YYYY-MM-DD - Search messages before this dateYYYY-MM-DD and YY-MM-DD date formats are supported2024 and 2024-12 are valid2024-1-5<s forsen hello world after:2024 - Find a user's messages containing hello world since 2024<cs (hello OR hi) AND world before:2024-02 - Search a channel for world and either greeting before February 2024<c forsen FeelsGoodMan -Clap after:2024-01-01 - Count messages with FeelsGoodMan but not Clap| Command | Aliases | Description | Usage Examples |
|---|---|---|---|
<activemods |
<am |
lists the moderators currently active in a channel's chat | <activemods<am forsen<activemods in:forsen |
<aqi |
<airquality |
get air quality information for a location | <aqi London<aqi New York<aqi forsen |
<artistin |
<artist, <artistfor |
lists Roles.tv tracked channels where a user is an artist | <artistin<artistin forsen |
<founderin |
<founded, <founderfor |
lists Roles.tv tracked channels where a user is a founder | <founderin<founderin forsen |
<heighttest |
<height, <ht |
check how tall a message is in chat | <heighttest hello chat<ht FeelsOkayMan |
<isstaff |
<staff |
check if a user is Twitch staff | <isstaff<isstaff twitch<isstaff id:12826 |
<moddedin |
<modding, <modded, <modfor |
lists Roles.tv tracked channels where a user is a moderator | <moddedin<moddedin forsen |
<mostbanned |
<mb, <mostpermas |
get the top 5 users by permanent-ban count in a channel | <mostbanned<mb 30d<mb 1y forsen<mb 5y in:xqc<mb after:2024 before:2025 forsen<mostpermas c:forsen |
<mosttimed |
<mt, <mosttimedout |
get the top 5 users by total timeout duration in a channel | <mt<mt 30d<mt 1y forsen<mt 5y in:xqc<mt after:2024 before:2025 forsen<mosttimedout c:forsen |
<rogue |
<r |
play a roguelike | <rogue<rogue doubter<rogue attack<rogue help<rogue top wins |
<roles |
— | shows a user's cross-channel role counts tracked by Roles.tv | <roles<roles forsen |
<suggest |
— | send a suggestion for the bot (2 per user every 5 hours) | <suggest add more rogue events |
<thoughts |
<thought |
give my thoughts on a Twitch reply thread | <thoughts<thoughts focus on the last reply |
<time |
<localtime |
get the current time, date, and timezone for a location | <time London<time New York<time forsen |
<user |
<u |
open a user's logs and channel profile | <user<user nymn<user nymn iore<user c:iore |
<vipin |
<vipfor |
lists Roles.tv tracked channels where a user is a VIP | <vipin<vipin forsen |
| bot controls | |||
<continue |
<more, <cont |
get the next portion of your truncated command response | — |
<help |
<commands, <h |
list available commands or get details for a specific command | <help<help ask<help rcl<help r top |
<optin |
<unoptout |
reverse an opt-out | <optin all<optin logs<unoptout mc |
<optout |
— | opt out of selected bot commands | <optout all<optout logs<optout band<optout mc |
| twitch lookups | |||
<accountage |
<accage, <age |
check when a user's account was created | <accage<accage forsen |
<band |
<uid, <id |
get a user's id and twitch ban status | <band drdisrespect<uid forsen<band forsen xqc<band forsen in:xqc |
<founders |
— | lists the founders of a channel | <founders<founders forsen<founders in:forsen |
<isfounder |
<founder |
check if a user is a founder in a channel | <isfounder<isfounder snusbot<isfounder supibot forsen |
<ismod |
<mod |
check if a user is a moderator in a channel | <ismod<ismod snusbot<ismod supibot forsen |
<isvip |
<vip |
check if a user is a VIP in a channel | <isvip<isvip snusbot<isvip supibot forsen |
<mods |
<moderators |
lists the moderators of a channel | <mods<mods forsen<mods in:forsen |
<streaminfo |
<stream, <si, <vc |
get information about a stream | <streaminfo<streaminfo forsen<si xqc |
<subage |
<sa |
check a user's subscription status in a channel | <sa<sa forsen<sa snusbot forsen |
<vips |
— | lists the VIPs of a channel | <vips<vips forsen<vips in:forsen |
| chat logs | |||
<activity |
<act |
get when a user is most active in chat | <act forsen<act forsen in:xqc<act |
<allchatlines |
<acl |
total chat lines a user has sent across all tracked channels | <acl<acl forsen<acl @TenkSit<acl 1y<acl forsen 1y<acl all<acl forsen after:2024 |
<alltopchatters |
<atc |
top chatters across all tracked channels | <atc<atc 1h<atc 7d<atc 1y<atc all<atc after:2024<atc before:2024 |
<bans |
<twitchbans, <tbans |
shows bajs that were recently banned from twitch | — |
<channelcount |
<cc |
count how many messages in the channel match the query | <cc<cc PogChamp<cc monkaS after:2024-01-01<cc mods before:2022 |
<channelsearch |
<cs |
search for messages across all users in a channel. query syntax and date filters are available, see the top of the page | <cs HAAAAARRY POTTAAAAAAAAAH<cs somewhere deep down in my heart after:2024<cs FeelsGoodMan Clap before:2024<cs (no|yes) i (don't|do) think so after:2024 before:2024<cs with no survivors after:2024-12-17 |
<chatstreak |
<cstreak |
get the longest streak of days with messages matching a query | <cstreak monkaS<cstreak monkaS user:forsen<cstreak (monkaS|monkaOMEGA) after:2024<cstreak FeelsGoodMan Clap before:2024 user:forsen |
<count |
<c, <chatlines, <linecount, <lc, <messagecount, <cl, <lines |
count messages from a user | <c forsen<c forsen PogChamp<c forsen monkaS after:2024-01-01<c forsen mods -perma after:2018 before:2022 |
<first |
<firstmatch |
find the first message matching your query. query syntax and date filters are available, see the top of the page | <first FeelsGoodMan<first FeelsGoodMan Clap after:2022<first FeelsGoodMan Clap after:2022 user:forsen<first user:forsen (no|yes) i (don't|do) think so |
<firstline |
<fl, <firstmessage, <fm, <firstlog |
get the first logged message for a user in a channel | <fl forsen<firstline<fm xqc |
<firstseen |
<fs, <gfs, <globalfirstseen |
get the first logged message for a user across all channels | <fs forsen<firstseen<fs asli_in in:iore |
<last |
<lastmatch |
find the last message matching your query. query syntax and date filters are available, see the top of the page | <last FeelsGoodMan<last FeelsGoodMan Clap before:2022<last FeelsGoodMan Clap before:2022 user:forsen<last user:forsen (no|yes) i (don't|do) think so |
<lastline |
<ll, <lm, <lastmessage, <lastlog |
get the last logged message for a user in a channel | <ll forsen<lastline<lm xqc<lastlog forsen nymn |
<lastseen |
<ls, <stalk |
get the last logged message for a user across all channels | <lastseen<lastseen forsen<ls forsen in:iore<stalk xqc |
<logs |
<log |
open logs for a channel/user | <logs<logs zodian<logs nymn xqc<logs user:nymn channel:forsen<logs - sodapoppin |
<mostchatted |
<mc |
get a user's top 5 channels by message count | <mc<mc forsen<mc 1y<mc forsen 1y<mc 30d<mc all<mc 1mo<mc forsen after:2024<mc before:2024 |
<mostspammed |
<topphrases, <phrases, <ms, <mostsaid |
get the most spammed phrases for a user all-time | <mostspammed forsen<phrases<mostsaid asli_in c:iore<topphrases forsen c:all |
<namechanges |
<nc |
get a user's username history | <nc<nc forsen |
<pasta |
<copypasta, <randompasta, <rp |
show a random heavily repeated line from this channel's logs | <pasta |
<permas |
— | show users recently permabanned in a channel | <permas<permas sambetic<permas c:sambetic |
<pings |
— | see how many times a user was mentioned across channels in the past 12 hours | <pings<pings forsen<<pings |
<randomchannellog |
<rcl, <rcq |
get a random message from the channel's chat history. date filters are available, see the top of the page | <rcl<rcl after:2024<rcl before:2024<rcl after:2024 before:2024<rcl after:2024-12-17 |
<randomlog |
<rq, <rl, <randomlog, <randomquote |
get a random message from a user's chat history. date filters are available, see the top of the page | <rl<rl forsen<rl forsen after:2024<rl forsen before:2024-5-18<rl after:2024 before:2024 |
<search |
<s |
search for messages from a user. query syntax and date filters are available, see the top of the page | <s forsen thinking you are safe<s forsen mods perma<s forsen (mods|whisper) after:2024-01-01<s forsen mods -perma after:2018 before:2022 |
<stonks |
<stonk |
show chatting metrics for a time period | <stonks forsen 1h<stonks all 24h<stonks chat 7d<stonks 1mo<stonks all 1y monkaS<stonks forsen 1h FeelsGoodMan Clap<stonks all 1 year monkaS<stonks forsen 2 hours FeelsGoodMan Clap |
<streak |
<streak |
get a user's chat streak. streaks allow 1 grace day with a 15 day cooldown | <streak<streak forsen<streak forsen xqc<streak forsen in:xqc |
<topchatter |
<tc |
get the top chatters in a channel for a given period | <tc<tc 7d<tc 1m<tc 1y<tc before:2020<tc after:2020<tc after:2020-9-5 before:2020-10-5<tc 30d PogChamp<tc 30d in:xqc<tc 7d monkaS<tc PogChamp |
<topstreaks |
<ts, <topstreak |
get top chat streaks. streaks allow 1 grace day with a 15 day cooldown | <ts<ts all<ts active<ts nymn<ts all forsen<ts c:nymn |
<unbans |
<twitchunbans, <tunbans |
shows bajs that were recently unbanned from twitch | — |
| emotes | |||
<7tvage |
— | get a 7tv account age | <7tvage<7tvage forsen |
<7tvemotes |
<7tvlist, <seventvemotes |
list 7tv emotes in a channel | <7tvemotes<7tvlist forsen |
<7tvsearch |
<seventvsearch, <esearch |
search 7tv emotes | <7tvsearch monkaS<esearch alienpls |
<7tvuser |
<7tvu |
get 7tv user info | <7tvuser<7tvu forsen |
<chatvault |
— | get a link to see the emotes in a channel | <emotes<emotes iore<emotes @iore |
<editors |
<editor |
show a channel's 7tv editors | <editors<editors forsen |
<preview |
— | preview a 7tv emote | <preview monkaS |
<recentlyadded |
<added |
show recently added 7tv emotes in a channel | <recentlyadded<recentlyadded forsen |
<resolve |
— | resolve a 7tv emote | <resolve monkaS<resolve https://7tv.app/emotes/01K70RNKASKD3N0JCYXT5KN3Y4 |
<set |
<sets, <currentset |
show or change the current 7tv emote set | <set<set list:true<set seasonal |
| iore emotes | |||
<add |
— | add a 7tv emote using your personal slot (5 slots max, 1h rolling addition limit) | <add monkaS<add monkaS monkAss<add https://7tv.app/emotes/01K70RNKASKD3N0JCYXT5KN3Y4 |
<emote |
— | show detailed veto status and owner for a specific active user emote | <emote monkaS |
<emotes |
— | list active user emotes for yourself, another chatter, or all chatters | <emotes<emotes all<emotes snusbot |
<remove |
— | instantly remove an emote you added to free up your slot | <remove monkaS |
<rename |
— | rename an active user emote that you added | <rename monkaS monkAss |
<veto |
— | decays in 14 days | <veto monkaS |
| notifications | |||
<notifyme |
— | subscribes you to a channel event notification | — |
<removeme |
<unnotifyme |
unsubscribes you from a channel event notification | — |
| points | |||
<bank |
— | check your banked points or another user's | <bank<bank forsen |
<bottomgambler |
<bg, <bottomgamblers, <worstgambler, <worstgamblers |
get the worst gamblers by net gambling P&L | <bottomgambler |
<claims |
<pointclaims |
lists point claims and which you have not claimed yet | <claims |
<deposit |
— | move points from your balance into your bank | <deposit 100<deposit all<deposit 50% |
<dice |
<die |
bet points on a dice roll and win 6x on a match | <dice 10<dice all<dice 50% 3<dice 1k 6 |
<give |
<givepoints, <gift, <giftpoints |
give some of your points to another user | <give forsen 5<give forsen all<give forsen 50%<give forsen 1k |
<loan |
<borrow |
take out a loan with interest | <loan info<loan 5000<loan max |
<plinko |
<plink |
drop a plinko ball for points; landing further from the centre wins more | <plinko 10<plinko all<plinko 50%<plinko 1k |
<points |
<bal, <balance, <p |
get a user's points balance | <p<p forsen |
<rank |
— | get a user's rank on my points leaderboard | <rank<rank forsen |
<rarity |
<rngrarity, <rollrarity |
check rng rarity and badges for a number | <rarity 679999<rarity 999999<rarity 123456 |
<repay |
<pay, <payloan |
repay some or all of your active loan | <repay<repay 5000<repay max |
<rng |
<roll |
roll a number for points | <rng 10<rng all<rng 50%<rng 1k |
<roulette |
<bet, <gamble |
gamble with a 50% chance to double or lose your bet | <roulette 5<roulette all<roulette 50%<roulette 1k |
<slots |
<slot |
play the slot machine with your points | <slots 5<slots all<slots 50%<slots 1k |
<stats |
<pointsstats, <pointstats, <pstats |
get statistics about your points usage, another user's, or the whole economy | — |
<top |
<toppoints, <leaderboard, <pointstop |
get a list of the users with the most points | — |
<topgambler |
<tg, <topgamblers, <bestgambler, <bestgamblers |
get the top gamblers by net gambling P&L | <topgambler |
<withdraw |
— | move points from your bank into your balance | <withdraw 100<withdraw all<withdraw 50% |
| stock market | |||
<bottomtrader |
<bt, <worsttrader, <bottomtraders, <worsttraders |
get the worst traders by realized stock P&L, or a specific user's worst trades | <bottomtrader<bottomtrader forsen |
<buy |
— | buy stocks with leveraged exposure using your points | <buy TSLA 1000<buy AAPL 5000 10x<buy NVDA all 5x |
<portfolio |
<pf, <positions |
view your stock positions and P&L | <pf<positions<portfolio forsen |
<price |
<stockprice, <stock |
look up current stock price | <price AAPL<price TSLA<price NVDA |
<sell |
<cover, <close |
sell stocks or cover short positions | <sell AAPL 500<sell TSLA all<sell NVDA 50% |
<short |
— | short stocks with leveraged exposure using your points | <short TSLA 1000<short AAPL 5000 5x |
<stoplimitbuy |
<buystoplimit, <stopbuy |
place a buy stop-limit order with optional bracket controls | <stoplimitbuy AAPL 1000 120 125<stoplimitbuy AAPL 1000 120(stop) 125(limit) stoploss:115 take:140 |
<toptrader |
<tt, <toptraders, <besttrader, <besttraders |
get the top traders by realized stock P&L, or a specific user's best trades | <toptrader<toptrader forsen |
<trades |
— | view your best and worst stock trades | <trades<trades forsen |
| songs | |||
<next |
<upnext, <nextsong |
show the next song in queue | <next<upnext<nextsong |
<queue |
— | show the current song queue | <queue |
<replay |
<previous, <prev |
replay the previous song | <replay<previous<prev |
<skip |
<voteskip |
vote to skip the current song | <skip<voteskip |
<song |
<nowplaying, <current, <playing |
show currently playing song | <song<playing<nowplaying |
<sr |
<songrequest |
request a song by YouTube URL or search query | <sr https://youtube.com/watch?v=dQw4w9WgXcQ<sr rick astley never gonna give you up<songrequest https://youtu.be/dQw4w9WgXcQ |
<when |
— | show when a song will play | <when<when rick astley<eta never gonna give you up |
<wrongsong |
<ws, <wrong |
remove your last song from the queue | <wrongsong<ws<wrong |
| tools | |||
<ask |
<a |
ask me a question | <ask who am i?<ask what is this?<a where is forsen?<a i'm feeling dank... |
<vanish |
— | time yourself out for 1 second | — |
<weather |
<wttr, <w |
get weather information for a location | <weather London<weather New York<w Tokyo |
| misc | |||
<tuck |
— | tuck someone into bed | <tuck forsen<tuck iore Okayeg |
<r shows your game. choose by number or name. your choices wait until you return.
<r: choose a build, then a route. check your game again whenever you need to.<r progress: see permanent progress and where to spend it. death keeps that progress; <r new starts again.scouts offer two enemies with different loot slots. choose the weapon, armor or charm opportunity that suits your build and the threat you can handle. the prompt shows enemy type, immunity and terrain; <r scout 1 or <r scout 2 shows full enemy stats. choosing is immediate, then combat uses the normal action. the chosen slot drops only after victory. these are ordinary local enemies and gear at your selected difficulty, with no boss or bonus rewards. offers stay fixed; leaving returns to the same routes.
hobo encounters offer an optional three-stage questline. choose hunting, preparation or class technique branches, then progress by playing normally. checks, free swaps, deaths and refused actions do not advance jobs. each stage pays once: 2 materials and 6 mastery. the last also unlocks a preparation recipe for the completing class: doubter barriers, believer tracking, mage insulation or rat breaker. an already learned recipe gives no extra reward. recipes still cost materials to use. <r prep shows the current effect and charges. a preparation waits when gear or the selected spell already covers its bonus.
<r quests shows your current target and depth requirement; <r quests tips explains what counts. job progress stays after death and restarting. class techniques require the class chosen when accepting; other jobs can progress with another class. manual-depth runs can find hobos in their next refreshed routes. open encounters keep their current choices. older automatic-depth runs gain this content after restarting.
| class | choices | what carries between fights? |
|---|---|---|
| doubter | attack, brace, counter | up to 3 guard; defended hits build it, counters spend 2 |
| believer | attack, aim, ambush | no extra resource; judge sustained attacks against precision and opening burst |
| mage | fire, frost, shock | stored fire/frost charge for shock and elemental combinations |
| rat | stab, poison, drain | mixture and up to 3 doses; camp actions refill them |
class mechanics stay when you replace gear. guard, stored spells and doses reset on a new run; learned upgrades stay. checks work anytime. <r class explains your current class. active older runs keep their current combat rules until restarting.
| system | what it does | what survives death? | command |
|---|---|---|---|
| materials | buy permanent skills, preparations, starting gear recipes, or supplies at camp | unspent materials and learned skills | <r materials |
| mastery | fights give xp for that build; levels let you learn more skills. xp is never spent | all mastery | <r mastery |
| scrap | salvage gear for 2 scrap; spend it at crafting tables and workshops | none | <r scraps |
| skills and minor perks | learn once; select 1 skill for this run, and save 1 skill + 2 minors for the next run | learned skills and saved selections | <r tree; <r loadout |
| blueprints | unlock starting gear through achievements. charms are free; weapon/armor recipes cost 3 materials/run. choose one recipe | unlocks and saved choice | <r blueprints |
| preparations | optional supplies or bonuses; the saved choice costs 2-4 materials every time you start; kits last 2 suitable fights | unlocks and saved choice; buy the bonus again next run | <r preparations |
| challenges | optional penalties for +10% score | unlocks and saved choice | <r challenges |
| gear, supplies and run perks | make this run stronger; loot choices and boss perks are immediate | gear recipes discovered, but not the gear or bonuses | <r inv; <r perks |
| achievements | goals grant materials and unlocks automatically | all earned achievements and rewards | <r ach |
example for rat: reach level 2 (40 mastery), then spend 2 materials on cover.
<r tree rat defense: cover gives +1 ward and -1 speed. all skills have tradeoffs.<r learn cover rat: pay once to learn it permanently.<r loadout add cover rat: select it for your next rat run. your other choices stay selected.<r loadout rat: check what that next run will start with.you can buy and save choices during a run. they take effect when you start another run. <r loadout remove cover rat deselects cover without unlearning it. you do not need to extract to keep progress.
open the section you need. <help r materials or <r help materials gives help in chat.
| command | description |
|---|---|
<rogue | your game and choices. explore the current depth or descend when ready. areas change every 5 depths; a boss blocks further descent at 5, 10, 15 and so on. if difficulty 2+ is unlocked, choose difficulty first, then a build. existing runs keep automatic depth progression until you start again |
<rogue descend | go to the next depth, immediately. at a boss depth, the boss option enters its encounter instead; defeat it first. ordinary encounters keep you at the same depth. deeper areas offer better loot, stronger tables and more mastery/materials |
<rogue difficulty | your current level, enemy modifiers, mastery multiplier and unlocked levels. choose difficulty before choosing a build; this check does not change it |
<rogue boss | enter the boss at depths 5, 10, 15 and so on. entering is immediate; fighting uses an action. victory grants loot, 6 max hp and a run perk, once per depth. you can keep exploring after winning, then descend when ready |
<rogue 1 | choose option 1. gameplay actions have a 10m cooldown; routes, descent, classes, loot and boss perks are immediate. leaving an encounter returns to the same routes without rerolling them. checks and help work anytime |
<rogue doubter | choose by name. short names work when only one choice matches; ambiguous names spend no turn |
<rogue quests | your active job, progress, minimum depth and rewards. jobs survive death and extraction. stages pay automatically when completed; no return visit to collect rewards |
<rogue quests list | all three hobo job stages and their rewards. use continue for the rest of a long reply |
<rogue quests tips | the exact objective, including what counts for your chosen class techniques |
<rogue quests abandon | drop the current job and its unfinished progress. completed stages and rewards are kept. another hobo encounter lets you choose that stage again |
<rogue scout | enter a scout encounter. two fights offer different loot slots; enemy type, immunity and terrain are shown. choose weapon, armor, charm or the option number. selecting is immediate; fighting uses the normal action cooldown. leaving keeps the same routes |
<rogue scout 1 | inspect the first offered enemy without choosing it. rogue scout 2 inspects the second. loot is ordinary local gear in the shown slot, not a guaranteed upgrade |
<rogue hobo | enter the hobo encounter. choose one of two job branches; accepting and leaving are immediate and keep the same routes. an active or completed job instead offers recovery and supplies for a gameplay action. hobo camp is a separate encounter |
<rogue class | your class mechanics. rogue class 2 shows mage combinations or rat mixtures. new runs use class combat choices; existing runs keep their current choices until restarting |
<rogue fire | mage: fire burns, frost controls, fire and frost store a charge; shock spends it for burst damage. your previous spell stays stored between fights; frost then fire shatters armor, fire then shock adds opening damage, shock then frost adds ward |
<rogue prep | your current preparation effect, remaining charges and whether an available action can use it. a preparation waits if the chosen spell already fills its effect cap, or existing piercing/focus already bypass the enemy armor |
<rogue mix nerve | rat: select venom (damage), nerve (poison and chill), or drain (poison and leech) between encounters, including hobo and scout stops, immediately. switching does not refill doses. you start with 3; camp actions refill to 3. leave does not refill |
<rogue poison | rat: spend 1 dose to apply your mixture. rogue poison nerve chooses nerve and attacks in one action; venom and drain also work. stab favors direct damage; drain trades direct damage for healing from poison. poison immunity blocks poisoning and the nerve mixture's extra chill |
<rogue counter | doubter: spend 2 guard on extra counterattacks. brace builds 1 guard when enemies hit you, up to 3. attack keeps your guard. guard persists between encounters |
<rogue aim | believer: precise attacks ignore evasion and some armor, but cost speed and damage. attack builds damage through consecutive hits; evasion resets that buildup. ambush spends 1 supply to act first in the opening round and deal more damage for 2 rounds, then less |
<rogue skill | current skill and learned choices. rogue skill guard selects guard between encounters, immediately. rogue skill none removes it. in combat: rogue attack skill guard selects and attacks together (brace/trick work too). provisions is fixed for the whole run and grants supplies only when starting |
<rogue pack | pack offered loot. equip and salvage also work |
<rogue burn | choose an offered burn perk after a boss. perk selection is immediate and keeps the battle's original cooldown |
<help r | rogue command list. rogue help also works |
<help r top | help for the top command. replace top with any rogue subcommand; rogue help top also works |
<rogue help boards | board names |
<rogue 2 | when choosing loot: pack the item immediately. equip/pack/salvage do not start or extend the previous turn cooldown |
<rogue inv 1 | item in pack slot 1. the pack holds 3 |
<rogue equip salvage 2 | equip offered loot and salvage pack slot 2 in one choice. pack salvage 2 also works. +2 scrap; immediate, preserves the previous cooldown |
<rogue salvage 1 | salvage pack slot 1 for 2 scrap. immediate; equipping loot packs the replaced item. the full-pack loot menu shows equip salvage 1/2/3 and pack salvage 1/2/3; choose the packed slot to scrap |
<rogue gear 1 | worn gear: 1 weapon, 2 armor, 3 charm |
<rogue stats | your stats and turn number |
<rogue foe [1-2] | encounter prompts show enemy hp, attack and armor, keeping hp first when crowded. foe shows full stats, role, damage type and immunity; foe 2 shows the full combat rule |
<rogue compare 2 | at a workshop: preview modification 2, including replacement of the old modification and effect caps. modifying worn gear costs 3 scrap and uses a gameplay turn. leave returns to the same routes immediately; no reroll |
<rogue modifications 1 | weapon modification. 2 armor, 3 charm. each item holds one modification; it stays on that item through upgrades and packed swaps |
<rogue bargains | active bargain and its benefit/penalty. one bargain per run; another encounter can replace or clear it. accepting or clearing uses a gameplay turn; leave returns to the same routes immediately. bargains end on death or extraction |
<rogue help workshop | workshop help. rogue help bargains explains run bargains |
<rogue terrain | current fight terrain: hp damage before combat, speed loss, bow penalties, wet effects and dark ambushes. uses your worn gear, bonuses and ready preparation; read-only |
<rogue compare pack 1 | compare pack slot 1 against your worn gear, including effective stat caps and special rules. read-only; works during combat and cooldown. swap and act with rogue brace equip 1 |
<rogue compare | what the current gear offer would change. at a forge: compare 1 shows the weapon upgrade, compare 2 shows the charm, compare 3 shows the armor upgrade |
<rogue armor | at a crafting table: upgrade armor by +1 for 3 or 6 scrap. option 3; cost and table tier are shown. upgrades stop at the table's available gear quality; deeper tables support stronger gear. option 4 leaves |
<rogue help camp | camp: rest costs 1 supply and heals up to 24 hp or about 22% of max hp, whichever is higher. the other activity varies: forage, mend with scrap, or practice for the next 2 fights. buy supplies for 2 materials. rat can refill at full hp for 1 supply; paid camp actions refill doses. each choice ends the visit |
<rogue stats 2 | hp, supplies, scrap, relics and permanent materials. read-only; available during cooldown |
<rogue perks [page] | bonuses earned from boss perks this run, 3 types per page. repeated picks are added together; total combat effects are capped at 8. available during cooldown and after death until restarting |
<rogue buffs | saved event bonuses, penalties and wet/dry condition, including fights remaining. waiting, routes and gear decisions do not use them. one event bonus and one crossing condition at a time; combat effects cap at 8 |
<rogue help events | event choices show their costs. gear offers are fixed; checking or leaving and returning cannot reroll them |
<rogue 2 equip 1 | equip pack slot 1 and brace in the same turn. works with attack/brace/trick |
<rogue equip 1 | equip pack slot 1 at routes, camps, crafting tables, shamans, events or boxes. immediate; preserves the current cooldown. trap costs update for the new gear; the gear offer stays fixed. combat swaps still require an action |
<rogue extract | ask to end this run, from any encounter. use rogue extract confirm to end it or rogue extract cancel to cancel. taking another action cancels the confirmation. no extra rewards for extracting; mastery and materials are permanent even on death. gear and run perks reset when starting again |
<rogue new | start again after death or extraction. affordable unlocked skills are offered through upgrades at the end of a run; choosing upgrades costs no turn. purchases are permanent and fill an empty next-run skill slot for that build. existing selections are kept. choose difficulty first if 2-5 are unlocked, then choose a build. both choices are immediate; mastery, unlocks and materials are kept |
| command | description |
|---|---|
<rogue help attack | help follows your class in new runs. old runs: attack adds 35% direct damage and 15% incoming damage; no supply cost |
<rogue help brace | old runs and doubter brace: -20% direct hit damage; incoming physical hits -28%, magic hits -15%, opening charges -45%. stronger thorns and brace gear counters. no supply cost |
<rogue help trick | old runs: trick costs 1 supply; normal direct hit damage, ignores 65% of armor remaining after pierce/focus, bypasses parries/evasion. interrupts the first round against casters, parrying enemies and ambushers. normal speed order; charges, swarms and regenerators are not interrupted |
<rogue stats | poison, bleed, burn, shock, thorns, block, ward and armor piercing grow stronger with equipment tier. effect ranks still cap at 8; speed, critical chance and leech percentages do not keep increasing with tier. skill and modification penalties scale too. compare shows the actual change |
<rogue flee | leave the fight. the exact hp cost is shown before choosing and can kill you. no loot, mastery or materials from the fight |
| command | description |
|---|---|
<rogue top wins | 3-relic milestones leaderboard. 10 players per page; use <continue for the rest of a long reply |
<rogue top wins 2 | page 2 of the milestones leaderboard |
<rogue rank wins | your rank and 3-relic milestones. top [board] [page] and rank [board] work for every board below |
<rogue top best | best earned run score, including your active run |
<rogue top depth | deepest cleared depth |
<rogue top difficulty | highest difficulty with a 3-relic milestone |
<rogue top mastery | total mastery earned |
<rogue top collection | different gear recipes discovered, including bought and traded gear |
<rogue top achievements | achievements earned |
<rogue top season | best 3 completed or active runs this month (utc) |
<rogue top rat | best run as rat. also doubter, believer and mage |
| command | description |
|---|---|
<rogue progress | your level, permanent materials and commands for upgrades and next-run settings |
<rogue materials | your balance, what materials buy and where to spend them. kept on death; earned in a run summary includes rewards already spent |
<rogue mastery | build xp and next level. earned from fights, never spent |
<rogue scraps | scrap balance for crafting and workshops. scrap by itself still sells offered loot; salvage gear for 2 scrap |
<rogue progress 1 | equipped skill and minor perks. between runs: saved choices for the next run |
<rogue progress 2 | doubter and believer mastery; page 3 shows mage and rat |
<rogue progress 4 | run perks, preparation and challenge |
<rogue progress 5 | achievements, titles and unlocked recipes |
<rogue achievements | achievement progress and next goal. ach also works |
<rogue achievements list 1 | goal, progress and reward. 53 pages |
<rogue achievements list 41 | cleared-depth goals: 6, 12, 18, 24 and 36; pages 46-49 have depth-12 goals for each build. materials are credited during the run |
<rogue achievements recent 1 | recently earned rewards, one per page. rewards are credited automatically |
| command | description |
|---|---|
<rogue help skills | at the end of a run, choose upgrades to spend materials on unlocked skills. each offer shows its benefit, penalty and price. new skills fill empty saved slots; full slots offer a free replacement choice; keep current leaves the skill learned without changing your setup. back returns to the run summary; rogue new starts again without buying anything |
<rogue tree rat | branches: defense, damage, survival. replace rat with your build |
<rogue tree rat defense 2 | nodes, effects and prerequisites. 2 pages per branch |
<rogue skills rat 1 | major skills, 2 per page |
<rogue learn cover rat | learn cover permanently for rat. requires mastery and materials |
<rogue learn cover | buy cover for your current build, or your last build between runs. check tree for cost and level requirements |
<rogue loadout add cover | select learned cover for your next run; keep the other saved choices. add guard rat selects guard for rat |
<rogue loadout remove cover | remove only cover from the saved loadout. no refund; it stays learned |
<rogue loadout rat | saved starting choices. changes apply next run |
<rogue loadout rat guard cover venom | equip learned guard plus cover and venom. limit: 1 major skill + 2 minor perks |
<rogue loadout rat none | clear equipped skills |
<rogue blueprints list | all recipes and unlocks. use continue for the rest, or rogue blueprints NAME for one recipe |
<rogue blueprints breaker | starting gear recipes, effects, costs and exact unlock requirements. recipe names or page numbers work |
<rogue blueprint rat ember | next run: start rat with the unlocked ember charm |
<rogue blueprint rat default | restore the usual starting gear |
<rogue help kit | after a run, starting kit offers unlocked preparations for one next run. each option shows its effect and price; materials are charged when choosing the next build. no kit skips preparation for that run; back returns to the summary. rogue kit none clears a pending kit. saved per-build preparations stay unchanged |
<rogue preparations list | all recipes and per-run prices. use continue for the rest, or rogue preparations NAME for one recipe |
<rogue preparations breaker | preparation recipes and exact unlock requirements. names or page numbers work. bonuses wait for suitable fights that gain strength; new kits last 2 such fights |
<rogue prepare rat rations | save rations for rat. 2 materials charged each time a run starts |
<rogue prepare rat none | clear preparation; if materials run low, choosing the build shows the command to clear its saved preparation |
<rogue challenges 1 | challenge effects and exact unlock requirements |
<rogue challenge rat scarcity | save unlocked scarcity: fewer supplies, +10% run score |
<rogue challenge rat none | clear challenge |
<rogue 2 | at difficulty selection: choose difficulty 2, then choose a build. difficulties are 1-5; 3 relics unlock the next |
<rogue help difficulty | each starting difficulty above 1 adds 6% enemy hp and 4% attack, with +1 armor at 4-5. mastery and score rewards scale with difficulty. depth keeps increasing enemy stats at every difficulty |
active runs count toward best-run, build and season leaderboards without extracting. new runs earn 1 material and 6 base mastery per defeated enemy through depth 15. at depth 16, then every 5 depths, rewards rise by 2 materials and 3 base mastery. difficulty multiplies mastery. bosses grant the same permanent fight rewards, plus loot, 6 max hp, healing and a run perk. the 3-relic difficulty unlock grants extra mastery once per difficulty. mastery and materials stay yours on death. boss healing is 12 hp or about 11% of max hp, whichever is higher. boss perks offer two uncapped combat bonuses and one recovery choice: 4 max hp (also heals 4 hp) or up to 2 supplies. when fewer than two combat bonuses remain, both recovery choices can appear. full supplies are never offered. supply rewards show the amount that fits, up to the cap of 12.
9 areas, 23 base enemies, 9 bosses, 37 events and 30 unique items. enemy traits, elements and area conditions add combinations; they are not separate base enemies or areas.
all nine areas have themed drops and their own events and bosses. regular gear can still drop there. special gear keeps its rule when upgraded; gear and compare show the rule.
| area | events | boss |
|---|---|---|
| Forest | Trapped Box, Hobo Camp, Trader, Supply Cart, Abandoned Lookout | Boss Streamsniper: regen 9 hp/round unless burning |
| Bog | Broken Crossing, Lost Pack, ZULUL Shaman, Broken Gear, Leech Pool, Poison Cache | Boss Alien: magic +10%/round, max +50% |
| Foundry | Trade-in, Furnace, Cooling Station, Scrap Heap, Coal Store | Boss Sentinel: reflects attack 4 hp, brace 1, trick 0 |
| Ruins | Armory, Buried Box, Training Dummy, Barricade | Boss Guardian: opening charge; reflects attack 4/brace 1/trick 0 hp |
| Crypt | Blood Altar, Grave, Sealed Coffin, Ritual Circle | Boss Necromancer: regen 9/round unless burning |
| Coast | Shipwreck, Fishing Nets, Boat | Boss Kraken: 3 hits/round, +10%/round up to +50% |
| Heights | Abandoned Pack, Hunting Stand, Lookout | Boss Chicken: ambush; hits +10%/round, max +50% |
| Tundra | Frozen Cache, Shelter, Lost Firewood, Ice Store | Boss Yeti: charge; every 3rd round: hits +50% |
| Cavern | Crystal, Stash, Bat Nest | Boss Bat Swarm: 3 hits; reflect attack 4/brace 1/trick 0 hp |
broken crossings offer supplies and a condition for the next 2 fights: repair costs 3 scrap and keeps you dry, or wade for free and stay wet. wet doubles your shock damage and weakens burn, but also strengthens enemy shock. dry overrides wet terrain without removing poison fog, heat or slowing hazards. supplies stop at 12. <r buffs shows the remaining fights; the condition cannot stack or be replaced until both fights resolve. waiting, recovery, loot and fleeing do not use it up.
rusted sentinels start with high armor that loses 20% of its starting value each round after round 1, reaching zero at round 6. shielded aliens reduce weapon/spell hits by 35% for the first 2 rounds; effect damage and counters bypass the shield. these rules change fight timing, not the number of commands. rogue foe shows the rule and stats before you act.
| enemy | role |
|---|---|
| Wolf | opening charge |
| Rat Swarm | multiple hits |
| Baj | opening charge |
| Doubter | parries |
| Golem | armor |
| Skeleton | parries |
| Alien | magic damage |
| Streamsniper | regenerates health |
| Eel | ambush |
| Sentinel | armor |
| Chicken | ambush |
| Salamander | magic damage |
| Kraken | multiple hits |
| Yeti | opening charge |
| Bat Swarm | multiple hits |
| Berserker | opening charge |
| Cultist | magic damage |
| Crab | armor |
| Smelter | armor |
| Stalker | ambush |
| Scarab Swarm | multiple hits |
| Rusted Sentinel | armor |
| Shielded Alien | magic damage |
new bosses can be huge, plated or swift. variants change health, armor and speed; attack and boss rules stay the same. rogue foe shows the exact stats. existing encounters keep their saved stats.
| variant | health | armor | speed |
|---|---|---|---|
| normal | 100% | 0 | 0 |
| Huge | 115% | 0 | -2 |
| Plated | 90% | +2 | -1 |
| Swift | 90% | 0 | +3 |
| area | item | rule |
|---|---|---|
| Forest | Counter Spear | brace empowers next hit +35% |
| Forest | Hunter Bow | kills heal 6+ hp |
| Forest | Trail Totem | 0-1 supplies: +20% fight mastery |
| Bog | Toxic Knife | poison damage +50% |
| Bog | Storm Tin | wet shock also chills |
| Bog | Leech Robe | leech heals more per hit |
| Foundry | Furnace Hammer | hits against burning foes +20% |
| Foundry | Insulated Mail | reduces elemental damage |
| Foundry | Burst Staff | first 2 rounds: hits +30%, later -10% |
| Ruins | Execution Blade | foes below 35% hp: hits +30% |
| Ruins | Guard Shield | brace empowers next hit +35% |
| Crypt | Desperate Knife | below 40% hp: hits +25% |
| Crypt | Blood Ring | leech heals more per hit |
| Coast | Frost Spear | hits against chilled foes +20% |
| Coast | Drift Robe | reduces elemental damage |
| Heights | Wind Bow | bows ignore wind |
| Heights | Scout Leather | first 2 rounds: less hit damage |
| Tundra | Rime Staff | hits against chilled foes +20% |
| Tundra | Cold Mail | cold cannot slow you |
| Cavern | Focus Knife | foes below 35% hp: hits +30% |
| Cavern | Spiked Shield | brace thorns +50% |
| Forest | Rupture Bow | bleed damage +50% |
| Bog | Mire Totem | poison damage +50% |
| Foundry | Ash Robe | hits against burning foes +20% |
| Ruins | Breaker Hammer | foes below 35% hp: hits +30% |
| Crypt | Last Stand Tin | below 40% hp: hits +25% |
| Coast | Tide Bow | wet shock also chills |
| Heights | Pursuit Spear | faster than foe: hits +15% |
| Tundra | Warm Totem | cold cannot slow you |
| Cavern | Patient Knife | round 4+: hits +25% |
<hourly, <daily, <weekly, <monthly, <quarterly, <yearly, <anally, <decennially, <centennially, <millennially, <decamillennially, <centamillennially